pub(crate) const UNDRAWN_TICKS_PER_FRAME: u32 = 60;Expand description
Render ticks in a row that draw nothing before one closes an empty frame on its target. smithay binds a dmabuf target through a texture with a framebuffer made for that bind, and the NVIDIA driver keeps the state of each one never drawn to until a frame retires it (a fence or a flush does not): about 15 KB a tick while the screen stands still.