pub(crate) fn read_back_rgba(
renderer: &mut GlesRenderer,
target: &mut GlesTarget<'_>,
width: i32,
height: i32,
dst: &mut [u8],
)Expand description
Reads target back as RGBA into dst. The read runs in a frame of the target: a dmabuf
bound as a texture gets a framebuffer of its own on each bind, which only a frame makes
current, so a bare read on a tick that drew nothing would read another framebuffer.