pub(crate) fn read_back_rgba_async(
renderer: &mut GlesRenderer,
readbacks: &mut ScreenshotReadbacks,
target: &mut GlesTarget<'_>,
width: i32,
height: i32,
) -> Option<Result<GpuReadback, String>>Expand description
Start reading the bound target back into a pixel-pack buffer and return the readback the
caller waits for, or None where the buffers are unavailable.