pub(crate) fn rects_overlap(
a: (i32, i32, i32, i32),
b: (i32, i32, i32, i32),
) -> boolExpand description
True when the rectangles (x, y, w, h) overlap: strict interior intersection, so
touching edges do not count and empty (non-positive-dimension) rectangles never
overlap anything. Arithmetic is widened so extreme coordinates cannot wrap.