Skip to main content

render_pass

Function render_pass 

Source
pub(crate) fn render_pass(state: &mut AppState, trigger: TickTrigger) -> bool
Expand description

Render every output that is due for trigger, and say whether a readback pool was still busy. The nodes are taken out of the state so each per-output render can borrow the shared renderer/space alongside its own damage tracker and buffers.