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LOW_MOTION_TRIGGERS

Constant LOW_MOTION_TRIGGERS 

Source
const LOW_MOTION_TRIGGERS: u32 = 4;
Expand description

A region that keeps changing is still due a cleanup once this many trigger periods passed since it first changed, where at most a quarter of its frames carry more than a small change, on an average over as many frames (StripeState::motion), so the motion that went before (a scroll) ages out of it while a caret blinks.