pub fn frame_elements<R>(
wm: Option<&WmState>,
renderer: &mut R,
id: WindowId,
client_loc: Point<i32, Logical>,
origin: Point<i32, Logical>,
scale: f64,
alpha: f32,
) -> Vec<MemoryRenderBufferRenderElement<R>>Expand description
The render elements of a window’s frame around a client area at client_loc (layout
coordinates), for an output at origin and scale.