pub fn frame_elements_through<R>(
wm: Option<&WmState>,
renderer: &mut R,
id: WindowId,
client: Rect,
effect: &Transform,
origin: Point<i32, Logical>,
scale: f64,
) -> Vec<MemoryRenderBufferRenderElement<R>>Expand description
The frame parts of a window through its effect: each placed and sized as the effect’s rectangle scales the client area, blended at its alpha.