fn wait_for_frame(
conn: &RustConnection,
damage: Option<&RootDamage>,
pace: &FramePace,
period: Duration,
) -> TickTriggerExpand description
Block until the capture is due a frame and say what asked for it: a change the server reported, brought forward by as much as the pacing budget allows, or the frame timer.
Without DAMAGE the wait is the timer’s alone, which is the cadence a capture keeps when nothing else can say the screen moved.