pub(crate) struct ReadbackSlot {
pub(crate) id: u32,
pub(crate) size: usize,
ptr: usize,
mapped: Mutex<bool>,
}Expand description
A pixel-pack buffer the compositor’s GL readback lands in, mapped persistently so the
screenshot’s caller copies the pixels out on its own thread. The mapping is valid while
mapped is set; the compositor clears it, under the lock a copy holds, before it deletes the
buffer or its GL context goes away.
Fields§
§id: u32§size: usize§ptr: usize§mapped: Mutex<bool>Implementations§
Source§impl ReadbackSlot
impl ReadbackSlot
Sourcepub(crate) unsafe fn new(id: u32, ptr: *const u8, size: usize) -> Self
pub(crate) unsafe fn new(id: u32, ptr: *const u8, size: usize) -> Self
§Safety
ptr must address size readable bytes until ReadbackSlot::unmap returns.
Sourcepub(crate) fn in_use(self: &Arc<Self>) -> bool
pub(crate) fn in_use(self: &Arc<Self>) -> bool
Whether a screenshot still holds the slot, which the compositor then neither reuses nor deletes.
pub(crate) fn copy_out(&self, len: usize) -> Result<ScreenshotBuffer, String>
Auto Trait Implementations§
impl !Freeze for ReadbackSlot
impl RefUnwindSafe for ReadbackSlot
impl Send for ReadbackSlot
impl Sync for ReadbackSlot
impl Unpin for ReadbackSlot
impl UnsafeUnpin for ReadbackSlot
impl UnwindSafe for ReadbackSlot
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