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FrameScene

Struct FrameScene 

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pub(crate) struct FrameScene<'a> {
    pub(crate) space: &'a Space<Window>,
    pub(crate) wm: Option<&'a WmState>,
    pub(crate) cursor: Option<SoftwareCursor<'a>>,
    pub(crate) drag_icon: Option<(&'a WlSurface, Point<f64, Logical>)>,
    pub(crate) overlay: &'a OverlayState,
    pub(crate) output: &'a Output,
    pub(crate) origin: Point<i32, Logical>,
    pub(crate) size: (i32, i32),
    pub(crate) scale: f64,
}
Expand description

What an output’s frame is composed of, for composition_elements.

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§space: &'a Space<Window>§wm: Option<&'a WmState>§cursor: Option<SoftwareCursor<'a>>

None where the cursor is not drawn into the frame or the pointer is elsewhere.

§drag_icon: Option<(&'a WlSurface, Point<f64, Logical>)>

A drag’s icon and where its top-left corner lies on the output, while a drag carries one over it.

§overlay: &'a OverlayState§output: &'a Output§origin: Point<i32, Logical>

The output’s origin in the layout.

§size: (i32, i32)

The frame’s size in pixels.

§scale: f64

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for FrameScene<'a>

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impl<'a> !Send for FrameScene<'a>

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impl<'a> !Sync for FrameScene<'a>

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impl<'a> !UnwindSafe for FrameScene<'a>

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impl<'a> Freeze for FrameScene<'a>

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impl<'a> Unpin for FrameScene<'a>

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impl<'a> UnsafeUnpin for FrameScene<'a>

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