pub(crate) struct FrameScene<'a> {
pub(crate) space: &'a Space<Window>,
pub(crate) wm: Option<&'a WmState>,
pub(crate) cursor: Option<SoftwareCursor<'a>>,
pub(crate) drag_icon: Option<(&'a WlSurface, Point<f64, Logical>)>,
pub(crate) overlay: &'a OverlayState,
pub(crate) output: &'a Output,
pub(crate) origin: Point<i32, Logical>,
pub(crate) size: (i32, i32),
pub(crate) scale: f64,
}Expand description
What an output’s frame is composed of, for composition_elements.
Fields§
§space: &'a Space<Window>§wm: Option<&'a WmState>§cursor: Option<SoftwareCursor<'a>>None where the cursor is not drawn into the frame or the pointer is elsewhere.
drag_icon: Option<(&'a WlSurface, Point<f64, Logical>)>A drag’s icon and where its top-left corner lies on the output, while a drag carries one over it.
overlay: &'a OverlayState§output: &'a Output§origin: Point<i32, Logical>The output’s origin in the layout.
size: (i32, i32)The frame’s size in pixels.
scale: f64Auto Trait Implementations§
impl<'a> !RefUnwindSafe for FrameScene<'a>
impl<'a> !Send for FrameScene<'a>
impl<'a> !Sync for FrameScene<'a>
impl<'a> !UnwindSafe for FrameScene<'a>
impl<'a> Freeze for FrameScene<'a>
impl<'a> Unpin for FrameScene<'a>
impl<'a> UnsafeUnpin for FrameScene<'a>
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