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OutState

Struct OutState 

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struct OutState {
    manager: Option<ZwlrOutputManagerV1>,
    heads: Vec<Head>,
    modes: Vec<(ZwlrOutputModeV1, (i32, i32))>,
    current: Vec<(ZwlrOutputHeadV1, ZwlrOutputModeV1)>,
    serial: Option<u32>,
    applied: Option<bool>,
    canceled: bool,
    sync_done: bool,
}

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§manager: Option<ZwlrOutputManagerV1>§heads: Vec<Head>

The manager’s order is its own; screens are addressed by name below.

§modes: Vec<(ZwlrOutputModeV1, (i32, i32))>

Size per announced mode object, and the mode each head currently holds: a head carries no size of its own, so the two are joined to report one.

§current: Vec<(ZwlrOutputHeadV1, ZwlrOutputModeV1)>§serial: Option<u32>§applied: Option<bool>§canceled: bool

The refusal was a cancellation: the configuration went stale under a state change of the compositor’s own, so the same plan on a fresh serial can still land.

§sync_done: bool

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impl OutState

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fn mode_size(&self, head: &ZwlrOutputHeadV1) -> (i32, i32)

The size of the mode a head holds; (0, 0) where it announced none.

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fn screens(&self) -> Vec<Screen>

The enabled screens in the order their names put them (WL-1, WL-2, …), which is the order a session opens them in and so the order they map to displays; the manager’s own announcement order carries no such promise.

Trait Implementations§

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impl Default for OutState

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fn default() -> OutState

Returns the “default value” for a type. Read more
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impl Dispatch<WlCallback, ()> for OutState

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fn event( state: &mut Self, _: &WlCallback, event: Event, _: &(), _: &Connection, _: &QueueHandle<Self>, )

Called when an event from the server is processed Read more
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fn event_created_child( opcode: u16, _qhandle: &QueueHandle<State>, ) -> Arc<dyn ObjectData> ⓘ

Method used to initialize the user-data of objects created by events Read more
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impl Dispatch<WlRegistry, ()> for OutState

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fn event( state: &mut Self, registry: &WlRegistry, event: Event, _: &(), _: &Connection, qh: &QueueHandle<Self>, )

Called when an event from the server is processed Read more
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fn event_created_child( opcode: u16, _qhandle: &QueueHandle<State>, ) -> Arc<dyn ObjectData> ⓘ

Method used to initialize the user-data of objects created by events Read more
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impl Dispatch<ZwlrOutputConfigurationHeadV1, ()> for OutState

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fn event( _: &mut Self, _: &ZwlrOutputConfigurationHeadV1, _: <ZwlrOutputConfigurationHeadV1 as Proxy>::Event, _: &(), _: &Connection, _: &QueueHandle<Self>, )

Called when an event from the server is processed Read more
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fn event_created_child( opcode: u16, _qhandle: &QueueHandle<State>, ) -> Arc<dyn ObjectData> ⓘ

Method used to initialize the user-data of objects created by events Read more
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impl Dispatch<ZwlrOutputConfigurationV1, ()> for OutState

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fn event( state: &mut Self, _: &ZwlrOutputConfigurationV1, event: Event, _: &(), _: &Connection, _: &QueueHandle<Self>, )

Called when an event from the server is processed Read more
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fn event_created_child( opcode: u16, _qhandle: &QueueHandle<State>, ) -> Arc<dyn ObjectData> ⓘ

Method used to initialize the user-data of objects created by events Read more
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impl Dispatch<ZwlrOutputHeadV1, ()> for OutState

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fn event( state: &mut Self, head: &ZwlrOutputHeadV1, event: Event, _: &(), _: &Connection, _: &QueueHandle<Self>, )

Called when an event from the server is processed Read more
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fn event_created_child( opcode: u16, qhandle: &QueueHandle<OutState>, ) -> Arc<dyn ObjectData> ⓘ

Method used to initialize the user-data of objects created by events Read more
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impl Dispatch<ZwlrOutputManagerV1, ()> for OutState

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fn event( state: &mut Self, _: &ZwlrOutputManagerV1, event: Event, _: &(), _: &Connection, _: &QueueHandle<Self>, )

Called when an event from the server is processed Read more
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fn event_created_child( opcode: u16, qhandle: &QueueHandle<OutState>, ) -> Arc<dyn ObjectData> ⓘ

Method used to initialize the user-data of objects created by events Read more
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impl Dispatch<ZwlrOutputModeV1, ()> for OutState

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fn event( state: &mut Self, mode: &ZwlrOutputModeV1, event: Event, _: &(), _: &Connection, _: &QueueHandle<Self>, )

Called when an event from the server is processed Read more
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fn event_created_child( opcode: u16, _qhandle: &QueueHandle<State>, ) -> Arc<dyn ObjectData> ⓘ

Method used to initialize the user-data of objects created by events Read more
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impl SyncState for OutState

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fn sync_done_mut(&mut self) -> &mut bool

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