pub enum GhostTexture {
Memory(MemoryRenderBuffer),
Context(Box<dyn Any>),
}Expand description
What a ghost is drawn from: the renderer’s own texture of the surface where the renderer keeps one that outlives the client’s buffer (a GL texture, uploaded or bound to the dmabuf), else a copy of the shared-memory buffer taken while it was still attached, since a pixman texture reads the client’s memory and is unusable once the buffer is destroyed.
Variants§
Memory(MemoryRenderBuffer)
Context(Box<dyn Any>)
The renderer’s texture, downcast at render time to the renderer’s texture type.
Auto Trait Implementations§
impl !RefUnwindSafe for GhostTexture
impl !Send for GhostTexture
impl !Sync for GhostTexture
impl !UnwindSafe for GhostTexture
impl Freeze for GhostTexture
impl Unpin for GhostTexture
impl UnsafeUnpin for GhostTexture
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