pub struct WorkspaceState {
managers: Vec<Manager>,
count: u32,
current: u32,
outputs: Vec<(u32, Output)>,
global: Option<GlobalId>,
}Expand description
The desktops and the managers bound to them.
Fields§
§managers: Vec<Manager>§count: u32§current: u32§outputs: Vec<(u32, Output)>The outputs every group spans, by display id, kept so a removed output is still left after its node is gone.
global: Option<GlobalId>Implementations§
Source§impl WorkspaceState
impl WorkspaceState
Sourcepub fn new(dh: &DisplayHandle) -> WorkspaceState
pub fn new(dh: &DisplayHandle) -> WorkspaceState
Publish the global, with one desktop until the policy says otherwise.
Auto Trait Implementations§
impl !RefUnwindSafe for WorkspaceState
impl !UnwindSafe for WorkspaceState
impl Freeze for WorkspaceState
impl Send for WorkspaceState
impl Sync for WorkspaceState
impl Unpin for WorkspaceState
impl UnsafeUnpin for WorkspaceState
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